Backpeddler of the Year Awards, 2008/2009 Goes to…

CRITERION!

“No retry! Oh, what were they thinking…. Well, you can go anywhere and do anything in any order – despite talking about this on all of our podcasts (when not too distracted by all the bad spelling in all of the letters we receive) it seems that few people really understand this yet. And to be honest, why should they, when the game’s not out yet!

But it will be next month!! The lack of retry really isn’t an issue. You may disagree, but we don’t feel it is and retry would have introduced loading into the game, which we didn’t want to do. In fact, we hate loading with a passion now. Games like Burnout Paradise and Uncharted Drake’s Fortune (and Haze I think and GTA) keep you IN THE GAME rather than watching what is usually a very dull screen. (At least we used to write special tips for our load screens when we did them, most people simply do nothing….)”

- Alex “Gargantuan Cunt” Ward, Dec 2007

“You ask – we deliver. Restart is in! You can now quit or fail an event and choose to restart it.

You’ll be transferred to the start location ready for action. We’ve always enjoyed the feeling of freedom that Paradise City’s open world delivers, but we appreciate that as you run low on events towards the end of the game, you can spend a little too long in transit.”

- Criterion Update, Jan 2009

See, Alex… WE were right, YOU were wrong.

Next time you’re offered some constructive criticism, don’t chuck your toys out of your pram, you fucking tit.

Posted on January 30th, 2009 by Mentski

Dead Rising… Chopped ‘Till It’s Shit

So… It turns out that Dead Rising on the Wii is even worse than expected.

Built on the Resident Evil engine, the game had already been noted for it’s removal of the save system and time limits (by popular demand, apparently), and a distinct reduction of zombies due to technical limitation.

But it has now been revealed that Frank no longer jumps, and melee weapons and hand to hand fighting is kept to a minimum in favour of guns and collecting ammo.

It baffles the mind, it really does. Melee is the primary method of zombie disposal in the 360 version. In fact… I’ve always considered the game to be almost like a spiritual successor to Capcom’s old scrolling arcade beat-em-ups.

This Wii conversion feels akin to changing Final Fight into a Contra clone. Or something.

Dead Rising still stands as one of a handful of games I really, really enjoyed playing on the 360, to the extent that even after I managed to get the “proper” ending, I played it trough a fair few more times just to see what I missed when trying to stay on time for the cases, rescue more people, and snatch a few more achievements.

I know an awful lot of people complain about the “restrictive” Save and time limit system, and that’s cool that you don’t like it, I guess.

Personally, I think the problem stems from the fact that gamers in this age are so used to being able to restart a level every time you screw up, that they don’t like it when someone bumps the trend, and does things a little more “Old School”.

But I did. It worked in context with the game, you’re trapped in a mall with a bunch of zombies, time and convenience aren’t supposed to be on your side. It’s a great game for thinking on your feet, organizing your tasks, and sometimes having to make sacrifices to get an objective done.

It’s not like when you did have to restart you started the game with nothing all over again. Your level, and subsequently all moves, extra health, and item slots you’d unlocked carried over to the next playthrough until you finally max at 50.

Oh well… To all those people that hated Dead Rising’s original format, here you go. Surely the Wii version is perfect for you.

Just know that everything that’s been removed for your easier game is what fans of the game actually enjoyed.

All I hope is that Dead Rising 2, if it’s indeed being made, isn’t following the same formula.

Posted on January 20th, 2009 by Mentski