This week, Mentski doesn’t know why he’s playing…

Fable III.

After the disappointment of Fable II, I promised myself I’d wait until Fable III was available for 20 quid before I bought it, yet here I am again, with a giant chunk o’ money removed from my wallet with game in drive, attempting to save Albion from tyrannical rule.

Just because I needed something new to play.

Why couldn’t EA release NBA Jam this week?

EDIT: Well, that was all a bit of a letdown.

Fable II was a well presented game let down by Lionhead’s promises and a main game that really didn’t last long enough. Fable III is worse in every way. Combat has been way over-simplified, as has the expression system, which is no longer done with a wheel, but having to stand directly in front of an NPC and pressing a button to interact. It’s clunky and unfun.

Then there’s the escort quests that all now require you to hold somebody’s fucking hand, because the NPCs in Fable II are too stupid to JUST FOLLOW YOU. Because of this they constantly get snagged on scenery, standing like lemons as you run off… I’d rather escort a survivor in the original Dead Rising.

…And the game felt like it lasted half as long as Fable II! The story certainly wasn’t as interesting, and the giant “battle” at the end was a huge fucking a letdown.

I knew I should have waited for the bargain bin. I guess Fable III will be traded in for a jamming session next week.

Posted on November 20th, 2010 by Mentski
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Station from Bill and Ted’s Bogus Journey Update!

Staaaaaation!

I don’t understand either. I want to go to bed!

Posted on November 10th, 2010 by Mentski

Sonic 4: My final word.

I’ve tried to keep my mouth shut during the development of Sonic 4.

The first split second of gameplay video made it look promising. I even posted a semi-rant on how embarrassed I was about so-called fans whining when they’d only seen about 10 seconds of game footage.

But with every bit of footage after, it was apparent that there was something not quite right. The Xbox 360 Partnernet build leaked out, and all hell broke loose, with complaints that several levels were downright awful, and Sonic just didn’t control right for a game supposedly continuing from the classic Megadrive games.

I played that leaked build. It wasn’t good. I bit my tongue.

Then Sega announce that delay to fix things due to fan feedback…

Now I’ve played the full game. The honest truth is, the game is not really different from the leaked build all those months ago, aside from the replacement of the “motion control” levels, that are now iPhone exclusive, a couple of tweaked/extra animations, and a map screen.

It still plays the same, and that’s the problem with it. The physics that made the original games such a joy to play just aren’t there.

Sonic has too much friction and not enough momentum. He slows down when he rolls, and stops dead if you let go of the d-pad when jumping. He can walk up walls. He automatically uncurls when he launches out of a halfpipe when rolling, and tucks into a ball whenever he hits a booster…

And, by jingo! there are boosters everywhere! That was a gimmick in the Chemical Plant Zone in Sonic 2, not part of every chuffing level!

Many sections are designed to push you into booster to spring to spring to homing attack chain, there doesn’t feel like there’s any skill in it, no flow. The way Sonic moves combined with the level design makes it feel like an awkward, unfulfilling experience for me.

Simply put… It just don’t play right.

It feels like a game made by a bunch of people that played the Mega Drive Sonic games all those years ago, and tried to recreate what they remember from 15 year old memory, rather than sitting down and playing the originals to see how they worked, and more importantly, WHY they worked.

It plays like Sonic Rush without tricks or a boost button, with boosters put everywhere to compensate for the lack of boost button. That’s probably why you get put in a roll when you hit a booster, to make you invincible, just like the boost button did in Sonic Rush.

It’s decidedly average in every respect, and as an official sequel to the Mega Drive games, it’s not a patch on them.

Somehow, however, this game appears to be getting pretty favourable reviews across the board – Have we been so beaten down by Sega by poor Sonic titles, that the general gaming populace is willing to praise this game to the heavens when at best, it’s just OK?

The 16-bit originals are an example of such well-crafted programming and level design, that these games are still being re-released and played 15-20 years after their release. Will we be saying the same of Sonic 4? Because after running through Episode 1 once, I have absolutely no urge to play it ever again.

Sega are seriously going to have to improve later episodes, but the cynic in me says the wonky way Sonic controls that makes Episode 1 so broken in my eyes won’t really change.

In short: Sonic 4 is an average platform game at best. A tepid experience that will not survive multiple playthroughs short-term, let alone 15-20 years

Posted on October 13th, 2010 by Mentski
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